Idea 2, from 4Four Big Ideas for the Future- Digital Citizenship: Ethics During Times of Extreme Change
After recovering from a life-threatening illness, Dr. Jason Ohler committed himself to capturing the most important insights he had gleaned from his 35-year career as a media education innovator. His seventh book is for everyone who wants to understand our media-saturated age, and how to blend the two realities we all call home: real life and immersive reality, that second environment on the other end of our smart devices that travels with us wherever we go.
4Four Big Ideas is based on his four most requested presentations. Topic #2 is title "Digital Citizenship- Ethics During Times of Extreme Change." it addresses how to cultivate the perspectives and skills needed to navigate the problematic moral digital landscape of the modern age.
Digital Citizenship Network (ISTE)
In 2011, Dr. Mike Ribble and I floated the idea of creating a Special Interest Group (SIG) for the International Society of Technology in Education (ISTE) dedicated to the topic of digital citizenship. After two years of pilot testing the idea, the SIG was created. In 2013 all SIGs were renamed PLNs (Personal Learning Networks). Mike and I have co-chaired the PLN for two years. In 2016 Dr. Marialice Curran will assume the chair. The digital citizenship PLN has 1700 members. Please join us.
Created by Dr. Marialice Curran, Digcitsummit is about sparking collaboration and positive digital change. The Summit brings together stakeholders around the issue of digital citizenship: children, schools, educators, media specialists, and administrators, parents are stakeholders. And let's hear from the many organizations across the globe who are creating valuable content regarding digital citizenship--let's bring them together to benefit from best practices.
Step by step consideration of the digital citizenship movement, it's history, current applications, tools and perspectives. It uses character education as a foundation upon which to build digital citizenship programs, and provides a number of theoretical and practical perspectives to use to develop and employ digital citizenship programs in schools.
Always accessible, use as a course, resource, reference
A sixteen week course that addresses the issue of digital citizenship as broadly and deeply as time allows. It is divided into three parts: theoretical and planning frameworks, specific topics, and tools. It was developed and offered as a course twice, but serves just as well as a resource. It is an open access course, smaller and more intimate than a MOOC. It is always open, to use as you need. No need to sign up, but feel free to join the community of discussion.
Developing ethical, savvy digital citizens- an activity for all ages
If I could change one thing about how we approach digital citizenship in schools, if I could wave my hand and change something big, it would be this: adults have to stop making all the Internet rules for students. This activity allows participants to engage at the policy level about practical digital citizenship issues, focused on how developing policies about current and emerging technologies and the behaviors they will encourage.
I think most people want to do the right thing when it comes to UOPS (Using Other People's Stuff). It is just so unclear as to what the right thing is that most give up or take their best guess. To help with this situation, I have collected all of the quality sites I could find that offer free or nearly free access to images. As always, please read the fine print at each site.